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Portfolio 

Below are examples of some of my personal latest modelling and animation work.

These are all created using Maya for the modelling, rigging and animation, Substance painter for the material, texture work and UE5 for rendering in game engine. ​

Deer and the Werewolf

This was created to delve into rendering characters and animation in Unreal engine 5. I wanted to try out making fur in Maya Xgen and exporting it to UE5 using Alembic Caches. Also it was used to test exporting characters and animation from Maya to UE5.

Werewolf Test

Werewolf model, naked!

Knight Templar Ascension WIP

​This was created in Maya and was hand keyframed.

First time using Chaos Cloth in Unreal Engine for cloth simulation and it was rendered in Unreal Engine 5.

Knight Templar In engine model and cycles

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Count Orlock Nosferatu 

This is my attempt at creating Count Orlock from the 1922 film "Nosferatu:A symphony of Horror" with added touches! Maya,Unreal Engine 5 were used for this.

Boxing club Manager (freelance contract work)

This is some of the work created for Boxing Club Manager in Unity3d Engine, it involved creating the models, texturing, rigging, Hand keyed animation and editing motion capture.

Pipkin.

 

This little fella is Pipkin, originally created a while ago for a mobile app idea I had, I put him on the back burner for a while. While using UE5 I decided to dig the model out and make some improvements, exported him to Unreal. The hat is using Unreal cloth and the hair is strand based, created in Maya Xgen and exported using Alembic cache

 

Lemmings Touch Sony Vita

This is work I created on a contract with D3T, they were working on a fun Sony PS Vita Lemmings game for Sony. I worked on the character models and animation for this project.

Below are some marketing images models I created for Sony.

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"This is a pretty old game but I kind of like the work I produced for this project.

I modelled, textured, rigged and animated characters, good fun!.

These had very low poly counts!"

"I used 3d Studio max with Cat Tools for the rigging

I remember 3d Max crashing a lot!, might have been Cat Tools causing issues!

"These were the prizes you could win, really good fun to make these up and animate them, Only one that Sony wanted changed was the Greyhound, I had it going stiff and keeling over dead, changed it to just sleeping instead!"

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