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About

I am an animator and artist who began working in the games industry in 1987.

 

I started as a 2D pixel artist and animator on the Commodore 64, transitioning into 3D animation and modeling in the mid-1990s. Currently, my primary focus remains 3D graphics and animation.

 

Over the years, I have worked on numerous games across a wide variety of formats. Although predominantly self-taught during those early years of learning on the job, I later decided to broaden my horizons and earned a Master’s Degree in Animation from UWE in Bristol.

 

I am always eager to learn new techniques, and I make it a point to keep up with industry developments and trends.

 

I survived the great shift from 2D pixels to 3D—can I survive the onslaught of AI? Watch this space!

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